3D graphics has always interested me, but it wasn’t until back in 2008 that I had access to a sufficiently fast computer and a license of 3DS Max. It was then that I made my first concerted effort to really learn how to use Max and to create interior visualisations with a high degree of realism and in commercially viable timescales. At the time I was producing artwork daily for clients, sketching interior concepts by hand and colouring them up in Photoshop to get quick buy-in. I decided that in order to really get across what could be achieved would have to invest some time and effort into putting together an example scene.
I found a photo online of a Poggenpohl kitchen which looked stylish and well shot and decided that I would do my best to recreate the scene as closely as possible with the objective of making a realistic image. This scene turned into a real labour of love and I reworked it time and time again, lighting it in various ways, testing material shaders, adding in new features as I learned them. I spent my lunch breaks studying online tutorials, learning how mentalray’s Global Illumination system could be used to light the scene realistically.